Spiele Top 100

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Spiele Top 100

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【List 1】 Top 100 SNES Games (Alphabetical Order)

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Spiele Top 100

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Spiele Top 100
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Mehr Denkspiele. Entwickler: Blizzard. Auch für: -. Publisher: Rockstar Games. Entwickler: Rockstar Games.

Entwickler: Treyarch Corporation. Publisher: Bethesda Softworks. Entwickler: Bethesda Softworks. Genre: Strategie. Entwickler: Frontier Developments.

Entwickler: Blue Byte. Publisher: Electronic Arts. USK: ohne Altersbeschränkung. Genre: Sportspiel. Entwickler: EA Sports.

Entwickler: Infinity Ward. Publisher: Capcom. Auch sein Markenzeichen das Schwert wird im Kampf gegen Zombies, Killerhunde und andere Kreaturen gezückt.

Strider 2 ist ein Game, das aus der Spielhalle stammt und dann für die PlayStation portiert wurde. Ist ein Schwertkämpfer, der sich mit seiner mächtigen Klinge den Weg durch seitlich scrollende Levels bahnt.

Durch futuristische Levels geht die Action, vorbei an fetten Endgegnern. Nur dass man mit einem Tretroller unterwegs ist statt mit einem Skateboard.

Man fährt durch die Gegend, auf Rampen hoch und führt Tricksprünge aus. Dieser Klassiker wurde bereits für das SNES veröffentlicht.

Man dirigiert eine Gruppe von Abenteurern auf der Weltkarte. Man kann Städte und Dungeons betreten. In letzteren gilt es zahlreiche Kämpfe mit Monstern durchzustehen.

Dabei kommen Schwerter und Magie zum Einsatz. In dem Spiel zum Film steuert man Hühner, die aus einer Farm ausbrechen wollen. Man muss vorsichtig vorgehen, um nicht von Wachhunden oder den Farmbesitzern erwischt zu werden.

Star Trek Invasion ist ein gelungener Space-Shooter, in dem man mit verfeindeten Völkern wie den Romulanern und Borg Weltraumkämpfe ausficht.

Leider sehen die Raumschiffe den Originalen nicht sehr ähnlich. Tron Bonne ist der dritte Teil der Mega Man Legends Serie.

Es besteht aus 3 Spielkonzepten. Das erste ist ein Puzzle mit verschiebbaren Blöcken. Eine Reise durch Höhlen in 3D Grafik. Mit dem Laserschwert bewaffnet läuft man durch Levels und springt über Abgründe.

An Schauplätzen aus den Filmen verkloppt man Feinde. Der junge Löwe Simba kann laufen, rollen, springen und brüllen.

Er kämpft gegen seinen bösen Onkel Scar, rettet seine Tochter Kiara und trifft auf den Erzfeind Zira.

CT Special Forces 3 - Bioterror. Das Game ist ein Platform-Shooter ähnlich wie Metal Slug. Man steuert einen Soldaten, der durch 2D Levels läuft.

Feinde eröffnen das Feuer auf ihn. Wenn man ein paarmal getroffen wird, verliert man ein Leben. Dieses Mann-gegen-Mann Fighter-Spiel stammt aus der Spielhalle.

Man prügelt sich allein gegen Computer-Gegner oder fordert einen Mitspieler heraus. Dies ist das zweite Rainbow Six Spiel. Es ist ein Egoshooter, bei dem man nicht nur wild um sich ballert, sondern die Teammitglieder taktisch einteilt.

Man leitet eine Truppe von Anti-Terror Soldaten. Auf diversen Planeten verteidigst du dich gegen Aliens. Auf den Planeten gibt es unterschiedliche Wetterverhältnisse, Meteoriten-Einfall und ähnliches.

Ziele wie eine höhere Ebene zu erreichen, Gebäude zu bauen oder Feinde zu vernichten, stehen auf deinem Tagesplan.

Dieses Schachspiel für die Playstation 1 hat einen Story-Modus. Dort trittst du gegen verschiedene Gegner an.

Wenn du sie besiegst, kommst du weiter im Game und triffst auf neue Opponenten. Da Schachbrett kann man in 2d oder 3d-Darstellung betrachten.

Das Busenwunder Pamela Anderson ist die Hauptperson in diesem Actionspiel. Als Leibwächterin beschützt sie Hollywood-Stars vor Kriminellen. Sie ballert und wehrt sich mit Tritten und gezielten Schlägen mit der Handtasche.

Aliens haben unvorteilhafte Pläne mit der Erde. Als Alienjäger übernimmst du Missionen, in denen du Jagd auf die Aliens machst, Geiseln rettest oder gegen Bossgegner kämpfst.

Es handelt sich um ein unkompliziertes Actionspiel. Diese Horror-Game knüpft an die Evil Dead Filme an und spielt sich ähnlich wie Resident Evil.

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Although I initially displayed the poster of IronSword's cover art that shipped with the game on my wall, Fabio's polished pectorals quickly became a discomforting presence in my bedroom.

Nevertheless, I spent many hours with this awesome sequel — in the game, the cover model was substituted with a protagonist tastefully clad to the nines in iron plating.

One of the last handfuls of great games to be released for the NES in America, Gargoyle's Quest II had the misfortune of showing up around a year after the bit SNES had gone on sale.

Early adopters who made the next-gen leap without looking back missed an incredible game design. Gargoyle's Quest II was the sequel to the Game Boy original Gargoyle's Quest, a game that was itself a spin-off of Capcom's Ghosts 'n Goblins starring that series' infamous flying red demon as its hero.

This NES follow-up refined and focused what started on the portable platform, offering a polished action experience married with overhead map and town exploration ripped right out of the best RPGs of the age.

You could jump, cling to walls, spew fireballs and hover with your demon wings in action stages and then chat it up with the denizens of the Demon Realm, earn upgrades and items and more.

A great, overlooked game that deserves more recognition today than it got back in What an unsung classic this, and the Game Boy version, is.

This is another one that really paved the way for others too. Demon's Crest, perhaps one of the biggest under-selling games of all time compared to its quality, wouldn't have been possible without cutting its teeth on the NES and classic Game Boy.

Amazingly enough, this game still holds up too. Kung Fu is an enigma. A dumbed-down port of a superior arcade title by Irem, Kung Fu holds accolades simply for being one of the first third-party games released on the NES.

Aside from its special place in history, however, Kung Fu is also a rewarding example of early "beat-'em-up" videogames in all of its 2D glory.

Made up of only five stages and a few types of enemies, a skilled gamer can get through Kung Fu in its entirety in less than ten minutes.

What makes the game so special, then? Apart from its fun gameplay and difficult boss battles, Kung Fu had inherent replay value simply because the game started over once you beat it with a higher difficulty level.

This made it a prime game for high score hunting, with certain parts of the experience that were of the make and break variety.

Could you get past the bee-throwing enemy on stage four without losing a life? It was integral if you wanted a high score.

And who could forget Mr. X's maniacal laughter each time he defeated Thomas, keeping his kidnapped girlfriend for his own.

Who ever thought I could be addicted to such a simple, repetitive game? We could only afford a new game every few months growing up, and when we were stuck with a game like Kung Fu, you might think we were disappointed.

It wasn't so. Kung Fu proved how good even the most simple games can be, and it's still a title I go back and play often to this day. But back on the NES, there was no besting LucasArts' Maniac Mansion for deep, involved and genuinely funny pointing and clicking action.

Though a bit cumbersome to control with just an NES D-Pad and menu bar of potential actions to take, this tale of seven diverse high school kids exploring a kooky manor populated with wacky, blue-skinned mad scientists and alien tentacles was nevertheless addictive, thanks in large part to the great variety of ways to win.

You could take several different paths through the house, discover tons of interactions between characters and objects, and replay the game again and again with a completely different trio of the seven potential playable characters each with unique skill-sets and abilities.

Strongbad may be cool today, but LucasArts' SCUMM adventure ported to the NES set the bar over 20 years ago.

Let's be honest — if you are going to play Maniac Mansion, you really should try the uncensored Commodore 64 version. Nintendo was pretty heavy handed about content on the NES, so some of the ribald stuff in MM was yanked.

But even without it, Maniac Mansion was still an excellent adventure game with a good sense of humor. Super C, the somewhat unfortunately-titled sequel to Contra, features the same co-op shooter action of the first without toying with the formula too much.

If you are wondering, that formula is one part Aliens, two parts First Blood, and perhaps a dash of Predator to keep things exotic.

A port of a graphically superior arcade version, Konami gave Super C lots of love to help it make a successful transition, including the addition of several unique levels.

The pseudo-3D levels that broke up the side-scrolling action in Contra are replaced with vertical-scrolling levels, but the graphical style, gameplay and even the guns all remain identical to the original.

Super C, like Contra, is a nearly perfect cooperative experience, and is best enjoyed with a buddy to high five as the iconic level finish tune plays.

All I remember is the Konami Code only worked once on this game and it gave players 10 lives instead of 30 per continue and — worse of all — it only worked once.

With Contra III on the Super NES, this game didn't get the attention it deserved. A complete reworking of an inferior arcade brawler of the same name, Rygar for the NES tells the heroic story of a man and his deadly yo-yo shield.

Unlike its source, the NES version is an exploration-focused game with both side-scrolling platforming levels connected by a top down overworld-like area.

Having more in common with Metroid or The Legend of Zelda than NES era brawlers, Rygar must find equipment upgrades — a grappling hook, pulley, crossbow etc.

Strangely, though epic in scale, Rygar doesn't feature a way to save or even a password system, so make sure your NES is hooked up to a good power source before embarking on your quest.

One of the few games I remembered beating without the Game Genie but done on an NES Advantage for sake of the turbo function. Kratos' Blades of Athena are simply an upgrade of Rygar's one and only Diskarmor!

By the time Mega Man 6 hit the NES, the console was virtually dead. The top-loading NES replaced the classic system, the Super Nintendo was over two years old, and the bit battle was waging all around it in full force.

Capcom considered the NES obsolete at this point and refused to publish the game in the United States. That's where Nintendo stepped in and published the game itself for a spring release.

Mega Man 6 is considered by many to be the last worthwhile NES release in the catalog, and though that's not saying much when looking at the title's contemporaries, Mega Man 6 is still as good as it gets in many respects.

The new Rush Adaptors combined Mega Man with his robotic dog into one unit for the first time, and yes, Dr. Wily is again behind the robotic destruction coursing through the game, this time masquerading as the ill-disguised Mr.

And while all Robot Masters since Mega Man 2 have been designed by the Japanese, Mega Man 6 totes a few created by North Americans.

For such a late release, Mega Man 6 ended up being worth the temporarily ignoring of my SNES I had to go through when I played it.

When the game dropped, I was on a weird banana oatmeal kick, and I would make a batch every few hours as I played the game over and over again.

I still equate the smell of bananas to Mega Man 6 to this day. Weird, right? One of the NES's premier racing games may have a peculiar title, but we pose this question: would a racer by any other name be quite as rad?

Admittedly, the exhilaration of burning past the beach-going VW beetles in your red Ferrari the F1 was significantly less radical is indeed worthy of such high self praise.

Rad Racer doesn't disguise its arcade origins; in fact, it unabashedly rips off SEGA's arcade contemporary, Out Run. Nonetheless, the game remains an iconic entry in the NES catalog due to its simple race-or-die gameplay.

And if racing in two dimensions isn't your cup of tea, grab your Power Glove, pop on a pair of 3D glasses, and experience Rad Racer in red and blue stereoscopic bliss.

Note: the Power Glove will not enhance gameplay, but you'll look pretty darn rad, we promise. I can remember looking at the Rad Racer flap at Toys R Us remember the old system of flaps and slips?

That was enough for me. Thankfully, Rad Racer turned out to be a great racing game that was my second-favorite racer of the generation, right after OutRun on the Master System.

In it, our metal-clad protagonist, Kuros, sets out on a quest to save not one, but several distressed damsels and we're not talking about some ugly dude in mushroom regalia.

Along the way you'll explore — via many, many knightly leaps — lofty treetops, labyrinthine caverns and an unexpectedly tall castle tower.

In a cool adventure gaming twist, you'll need to meet a certain booty diamonds, not damsels quota before being able to exit each area, but don't expect a sign reading "Here Be Treasure.

Along the way you'll score various weapon upgrades, although Kuros's trademark duds never change. This makes it all the more mysterious that he appears as a strapping naked dude on the cover, but hey, those were different times.

Happily, this fine action platformer broke with the stereotypical dungeon crawlers, allowing you to hop around, bashing enemies with your Wand of Whatever without a single roll of multisided dice, virtual or otherwise.

The NES had its fair share of unique puzzle games, and Adventures of Lolo 3 might take the cake as the genre's quintessential title on the console.

While two Lolo games preceded the release of the series' third iteration in the States, the game known by fans as Lolo 3 is most fans' favorite.

What's more, it was a fledgling HAL Laboratory that created the series, a company more popularly-known today for the Lolo-like character Kirby.

In premise, the Lolo games were as simple as can be. A stagnant, square-shaped screen presented the player's blobbish character with a puzzle.

To proceed to the next level, a treasure chest must be opened, but that chest is only unlocked when all heart icons on the screen are acquired.

And that's where Lolo's difficult gameplay comes in, because it's getting those icons that are the true feat. You have to deal with enemies galore and traps aplenty; the game even gave the player the option to kill his or her character off by pressing the Select button if they found themselves trapped or unable to proceed, a true testament to Lolo 3's deep and difficult gameplay built on a deceivingly-childlike facade.

All of the Adventures of Lolo games were great, but the third chapter has the best puzzles of the whole series — and almost the most difficult.

As much as I enjoyed, I honestly don't believe I ever beat it. I should fix that Near the end of the NES' lifecycle, puzzle games were THE craze.

To capitalize on the puzzle trend, Nintendo threw its first-party hat into the ring and released Dr. Mario on the console just in time for the holiday season.

An interesting take on the Tetris formula, Dr. Mario presented gamers with a new puzzle-based quandary — how will you use the multi-colored pills thrown into play by a white coat-wearing Mario to eliminate the viruses plaguing your screen?

The answer was simple — line up the appropriate colors of pills matching the viruses, and voila, they disappear. Sound easy? Well it wasn't. As was the case with Tetris, Dr.

Mario got fast and furious the further into the game you got. Before you knew it, your screen was full of viruses with scant a place for your pills to go.

Thankfully, unlike Nintendo's release of Tetris, Dr. Mario reveled in its two-player glory, and Nintendo's new hit proved not only to be a favorite among puzzle fans, but a game consumed by multi-player purists as well.

I was so bored with Tetris. It wasn't even that compelling. But when one of my favorite childhood icons, Mario, appeared in his own variety of puzzle game, I was hooked.

The Tetris cartridge was circulated amongst us and our various neighbors forever after collected dust. After all, Dr. Mario had a two player mode.

Unforgiving, head-scratchingly perplexing, deep, dangerous and unlike anything else on the system in theme and feel.

Shadowgate, originally made for Mac systems, was a point-and-click adventure game seen from a first-person perspective, wherein you ventured deep into a complicated dungeon filled with traps, monsters, riddles and hidden treasures around every corner.

A key eye for subtle detail was needed for success, as your exploration could often come to a sudden and gruesome end if you missed even a single key weapon or item early in the labyrinth.

You were fighting the clock, too, and if you ever ran out of torches then it was Game Over for you. Shadowgate's unique spin on the point-and-click concept spawned several spiritual successors like Deja Vu and The Uninvited on the NES, as well as its own direct sequel years later on the Nintendo But the original is still the best, which is probably why it was singled out for a Game Boy Color release ten years after its Nintendo console debut in As a kid, Shadowgate was straight spooky.

Haunting music and the constant fear of running out of torches usually kept me from playing more than a half hour at a time, but I kept going back to it.

And never got anywhere. Friggin' troll, I've got only a copper coin! If there was ever a more perfect title for an NES game, we don't know what it was — Kid Niki: Radical Ninja got it exactly right.

You've got "Kid," first of all, which went ahead and put this adventure on the upper echelon alongside Kid Icarus, Casino Kid and Kid Klown in Night Mayor World.

Then you've got "Ninja," which summoned up the best emotions from Ninja Gaiden, the Ninja Turtles and Zen: Intergalactic Ninja. Last, you throw Radical into the mix.

Just to be extra cool, and to remind you you're still in the '80s. And Kid Niki was indeed a radical adventure, starring a young ninja-in-training whose own princess-rescuing adventure was set apart by two defining features — his spiked-out, punk-rock hairstyle and his vicious spinning sword.

Not content to just slash his foes to death, Niki had to slice and dice them with a whirlwind blade just to be that much more radical.

Tubular stuff, Niki. Totally bodacious to the max! Ah, Kid Niki, with your crazy hair and your even wackier spinning sword.

You'd think a sword that spins would hurt you, but it doesn't. While Niki is a game that hasn't aged as well as titles like Super Mario Bros.

Simple, straightforward side-scrolling action, lots of baddies to send flying off the screen with a quick swipe of your blade, and stylish graphics for its time.

I doubt anybody would rank the title in their top 10s, but for a plus-year-old action romp, it was — as the title suggests — pretty rad. The drama surrounding Tetris is one of the most storied sagas in the history of the NES.

Tengen, an ambitious Atari-associated game developer, began releasing official NES games in Meanwhile, the company worked rapidly behind the scenes to override Nintendo's infamous lockout device that kept unofficial cartridges from being played on its console.

When Tengen released its first unofficial games using its new technology, Nintendo quickly sued. Ignoring Nintendo's claim to the Tetris name in the US a year later, Tengen released its own version of the world's most famous puzzle game on an unlocked, unofficial cartridge.

Tengen's tetris was pulled from shelves almost immediately when it was revealed that Nintendo's hold on the Tetris name stateside was legitimate.

Unfortunately, almost everyone agrees that Tengen's version of the game was far superior to Nintendo's, even including a two-player mode which Nintendo's version sorely lacked.

Today, the game known as Tengen Tetris is a rare title to have in your collection, but it's a worthwhile play. After all, Tetris is one of the classic games not only on the NES, but of all-time.

Although Nintendo's licensed, "official" version of Tetris was ubiquitous, happening upon this strange, black cartridge in the cobwebby recesses of a used game joint proved an eye-opening experience for this young NES collector-to-be.

The Game Pak is truly worth tracking down for its multiplayer selection, including a wacky cooperative mode. Game Boy-shmameboy! Not one, not two, but three games in one.

VICE: Project Doom is one of the most overlooked and underappreciated third-party game designs to ever hit the NES, even after claiming a cover of Nintendo Power in That's a shame, because its blend of three different types of gameplay set it apart from the crowd and made it a classic.

You had driving levels, featuring an overhead viewpoint straight out of Spy Hunter. You had sniper shooter levels, like those you might remember from The Adventures of Bayou Billy.

And you had side-scrolling stages, the core of the game, in which your character ran, jumped and attacked the invading alien hordes with a laser-whip.

Take that, Zero Suit Samus in Super Smash Bros. Brawl — developer Aicom had you beat to the punch nearly two decades ago. Our own Mark Bozon has been working diligently to bring this title back to life, perhaps by way of the Virtual Console.

But even if we never see it again, it's earned its spot on this countdown. VPD may in fact be in my top 10 NES games of all time personally, and I didn't discover it until back in when a few of the WayForward guys all got into retro gaming together.

Someone brought a copy in, I played it, and instantly fell in love with it, playing over and over until I got my speed run down to around 14 mins on a real cart.

Not too shabby. This game mixes amazing platforming with some quirky gun and driving missions; almost like Bayu Billy, if that game didn't suck and instead played like Ninja Gaiden.

I'm still working on getting this game to Virtual Console, though Sammy now SEGA has no idea they even own it.

I might just pretend I have the rights. That isn't illegal, right? From a technical standpoint, Metal Storm is something of a tour de force.

From simulated parallax — that means multiple backgrounds moving at varying speeds — to precise, multi-celled animation, this mech platformer pushes the NES to the very limits of its hardware capabilities.

More importantly, this clever title takes platforming's greatest crutch — gravity — and turns it on its head.

You play an M Gunner mech, which features awesome Magnetic? After a few minutes with Metal Storm you'll pity Mario for being such a ground bound chump.

Eventually, you must learn to apply your gravity-defying skills to puzzles, while at the very same time applying your blasters to the faces of many, many enemy robots.

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